How to play Loop Maze
Draw one unbroken loop that visits every lit node exactly once and returns to where it started - no crossings, no dead ends. Walls block specific connections, and gold anchor segments must be part of your loop. All 75 puzzles are computer-generated Hamiltonian cycles, verified solvable, across five worlds of rising difficulty.
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Tips & strategy
- Corners and dead-end pockets have only two possible connections - draw those forced segments first and the middle solves itself.
- Treat gold anchors as fixed track: extend from their ends and eliminate any route that would strand them.
- If two separate loop fragments would close early into a small circle, one of them is wrong - a valid solution is a single loop.
Loop Maze FAQ
Can the loop cross itself?
No. The path visits every lit node exactly once and closes into a single loop - crossings and branches are impossible moves.
What are the gold segments?
Anchors: connections that must appear in your final loop. They are constraints, and also your best starting hints.
Do hints cost anything?
Yes - stars. Solving with no hints earns three stars, one hint two, more than one hint one star.