Tumbloop Logic · Free

How to play Tumbloop

Tumbloop crosses Tumblox with Loop Maze: roll your 1x2 block so its footprint paints every tile on the board, then return and stand on the home pad. Standing paints one tile, lying paints two, and later worlds add pressure plates that latch gates open, glass tiles that shatter on a second touch, teleporters, and echo blocks that mirror your every move in parallel.

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Tips & strategy

  • Plan the paint like a route, not a scribble: dead-end corridors must be entered and left by the same tiles, so paint them on the way in.
  • Lying rolls paint two tiles at once - chain them on open ground and save standing moves for tight corners.
  • In Echo Coats world, walls that block your echo are tools: park the echo deliberately, then desynchronise to reach asymmetric tiles.

Tumbloop FAQ

Do I have to end on the home pad?

Yes - the loop only closes when every tile is painted and the block stands on the pad it started from.

What breaks glass-trail levels?

Painted glass shatters if you touch it again, so those levels demand a true one-pass route; dark tiles remain reusable.

What are echo blocks?

A ghost block that copies your moves simultaneously. It paints and presses plates like you do, and skips moves that would be illegal for it.